hammer vs normal repair

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pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

hammer vs normal repair

Postby pepex » Mon Jan 11, 2010 8:30 pm

the suggestion is that durability should have a reduction cap when using normal repair, 40% of max durability or something similar, i understand that this is done to encourage the use of hammers but not having a cap is like putting a huge sign saying buy hammers or dont even bother to make rares since they will end sooner or later with 1/1 durability T_T, after all the huge amount of crit spend to repair the rares plus the 60% reduction in durability are still good reasons to buy hammers.

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masterYU
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Re: hammer vs normal repair

Postby masterYU » Mon Jan 11, 2010 8:33 pm

i believe gm's said that there wont be a hammer in mall.
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Olon
Posts: 210
Joined: Sun Nov 15, 2009 7:12 pm

Re: hammer vs normal repair

Postby Olon » Mon Jan 11, 2010 8:37 pm

Why not remove durability then? Imo hammer was a good idea. I know it makes it abit unfair to warriors, but life is unfair.
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balzak
Posts: 702
Joined: Fri Nov 13, 2009 1:54 am

Re: hammer vs normal repair

Postby balzak » Mon Jan 11, 2010 8:41 pm

i dunno i think it is fair enought to know your item will broke sometime.. it makes you go buy/create another one when your item is about to crash.. and with the new rare system this could be easier so it wont be this much pain to lose a item
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Shayne
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Re: hammer vs normal repair

Postby Shayne » Tue Jan 12, 2010 2:56 am

Olon wrote:Why not remove durability then? Imo hammer was a good idea. I know it makes it abit unfair to warriors, but life is unfair.

lmao '-_- *sigh*
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