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Changes in the Lumberjack job.
Posted: Tue May 04, 2010 8:16 am
by täisdibla
Seeing as mining and blacksmithing has been nerfed over and over, I think the same should be done for lumberjack and and carpentry/bowfletching.
For now I have 2 ideas that I wanna suggest:
#1 Make saw logging always 100% <======== Implemented on 17/05
#2 Increase Whitebirch droprate, it's just way too low and combined with the fail rate of sawing logs, it's currently hard as f*** to make a DS bow.
Lumbering atm is too hard imo and needs a nerf. These changes wouldn't be dramatical, they wouldn't change leveling speed too much, but they make sense and are needed imho.
If you have any more good ideas you would like to suggest, post them here and I might add them to the list.
Re: Changes in the Lumberjack job.
Posted: Tue May 04, 2010 8:19 am
by Revolt
täisdibla wrote:Seeing as mining and blacksmithing has been nerfed over and over, I think the same should be done for lumberjack and and carpentry/bowfletching.
For now I have 2 ideas that I wanna suggest:
#1 Make saw logging always 100% ( Making ingots has a 100% success rate, come to think of it everything has a 100% rate, so sawing logs should have it the same, I mean how can you fail to saw a log - - )
#2 Increase Whitebirch droprate, it's just way too low and combined with the fail rate of sawing logs, it's currently hard as f*** to make a DS bow.
Lumbering atm is too hard imo and needs a nerf. These changes wouldn't be dramatical, they wouldn't change leveling speed too much, but they make sense and are needed imho.
If you have any more good ideas you would like to suggest, post them here and I might add them to the list.
if this gets nerfed just after ived finished it aswell ill be pissed lol... soon asd i finished mining that got nerfed then dont bs, that got nerfed, now lumber? lol ive got nearly all jobs to dailies now, gotta do farming when servers up and gna finish herbdigging

plz dont nerf these, i want ppl to go thru the pain i went thru

Re: Changes in the Lumberjack job.
Posted: Tue May 04, 2010 8:24 am
by täisdibla
Revolt wrote:if this gets nerfed just after ived finished it aswell ill be pissed lol... soon asd i finished mining that got nerfed then dont bs, that got nerfed, now lumber? lol ive got nearly all jobs to dailies now, gotta do farming when servers up and gna finish herbdigging

plz dont nerf these, i want ppl to go thru the pain i went thru

I'm sorry but your argument is invalid.
Re: Changes in the Lumberjack job.
Posted: Tue May 04, 2010 8:29 am
by Revolt
täisdibla wrote:Revolt wrote:if this gets nerfed just after ived finished it aswell ill be pissed lol... soon asd i finished mining that got nerfed then dont bs, that got nerfed, now lumber? lol ive got nearly all jobs to dailies now, gotta do farming when servers up and gna finish herbdigging

plz dont nerf these, i want ppl to go thru the pain i went thru

I'm sorry but your argument is invalid.
i already knew that when posting

Re: Changes in the Lumberjack job.
Posted: Tue May 04, 2010 8:33 am
by täisdibla
Please don't spam this thread
And do you have any more ideas to contribute? I will be happy to hear them if you have any.
Re: Changes in the Lumberjack job.
Posted: Tue May 04, 2010 8:36 am
by Revolt
täisdibla wrote:Please don't spam this thread
And do you have any more ideas to contribute? I will be happy to hear them if you have any.
you already posted my best idea, its hard to get the right logs when u need them for u next jobso making the saw 100% would make this job so much easier, although once u get 15 lvls above a logs requirement to learn it, it is 100% anyway... maybe the drop rate could be increase?
Re: Changes in the Lumberjack job.
Posted: Tue May 04, 2010 10:04 am
by Projectx001
Not only that the sardonyx dailies require whitebirch.. Which in my opinion I agree with you it needs to be increased to more than 2 logs per tree and it needs to be nerfed from the sard dailies. And it could possibly use a few more spots that will drop the whitebirch.. I only know of about 6 spots to cut it as opposed to mining i know about 12 diamond spots lol. Little unbalanced in my opinion.. It's still going to suck because by the time anything is done about it i'll already probably have enough DS bows..
Re: Changes in the Lumberjack job.
Posted: Tue May 04, 2010 10:09 am
by täisdibla
Projectx001 wrote:Not only that the sardonyx dailies require whitebirch.. Which in my opinion I agree with you it needs to be increased to more than 2 logs per tree and it needs to be nerfed from the sard dailies. And it could possibly use a few more spots that will drop the whitebirch.. I only know of about 6 spots to cut it as opposed to mining i know about 12 diamond spots lol. Little unbalanced in my opinion.. It's still going to suck because by the time anything is done about it i'll already probably have enough DS bows..
I need some too, remember?

Re: Changes in the Lumberjack job.
Posted: Wed May 05, 2010 1:49 am
by Dark_Assassin
thieves can't even make weapon rared just of how fast knives run out, i wouldnt be complaining
Re: Changes in the Lumberjack job.
Posted: Wed May 05, 2010 1:16 pm
by täisdibla
Dark_Assassin wrote:thieves can't even make weapon rared just of how fast knives run out, i wouldnt be complaining
That is balanced, thief have shield to make up for that, your argument makes no sense.
When lumber daily sard needs 5 whitebirch and other mats.. it's f*** ridiculous.