This post is opened for us to discuss and give suggestions regarding to GMTybern DRG Future Plan and Thoughts on 20th June 2018 viewforum.php?f=2
Quick Summary:
1. GMs are working on the language packs including CN, KR and Thai in order to boost the server population, so as mentioned by GMTybern, it will remains on the top priorit.
->Good to hear that the multiple language packs are almost finished except the KR version, most of us will agree that it can attract more non-English language based Players to come and Try DRG.
2. Move the server to a new location that provide better connection (lower and more stable ping) for Asian players, but also provides fair connection to other region such as South America.
-> Totally Agree
3. Add a way to boost exp from Lv1 to Lv121 instantly(either a quest or just simply an item) and remove the dual quests and fame request before Dual 3
For the lower priority improvement, I have regularly received some suggestions from the other players mainly in my guild. Also, some suggestions are previously suggested in the forum and the feedback are generally very positive.
1. Agree with Local War rework, Castle War rework and world boss need to be reworked as those events didn't provide much attraction and the rewards weren't good enough to motivate the players to join especially after they are dual 5 (actually most of the loyalty and active players are already d5 or have multiple d5 characters already)
-> eg: The exp given in Castle war is basically not enough to attract d5 players to join. Local war didn't provide much rewards for the winning nation especially when they are d5.
2. More hotkey in order to switch the gear sets.
3. Add a NPC for Combining G rares -> set the NPC only combines all rares from G1 to G5 when we can put enough G1s and sards in our bag, since hand combine G5+ rares is easy and not that time consuming.
4. Add one more Guild Alliance Chat Channel for different guilds in the same alliance to chat in order to make the guild alliance function become more useful.
5. A rework for the reward in Abyss or even Undead as a lot of players don't even have motivation to show up in abyss and UD (only join Big Maze) and they rather to do maps during maze time.
->Consider High maps already have chance to drop D1 LG and the server already full of d1 LGs with good effect (Thanks to the LG rework and all LGs are G8 nowadyas), the rewards itself in Abyss really can't provide much motivation. I agreed that the PK itself can be fun and can motivate the players to join but not the rewards.
6. Regarding hotfixes and Rares/Skills updates, I am not sure how it is, so can't really say much on that to be honest.
Really not sure do those updates and changes in the game fundamental setting a good thing or not especially for boosting the server population?
-> I do heard that some players (especially from Asia), they return to the DragonRaja World because they loved those old memory in the original DR setting.
And I do know that some players left this server because they think that its not the Original DragonRaja anymore and not the DR that they played and loved so much in the old time.
Also, its can be hard for the new player (new to this server) to get started unless we have a good support guide and support system.
Anyway, its always good to keep the players updates in term of future plan and the improvements.
Not sure anyone will suggest in here but please feel free to suggest it and also for the new event ideas as well if you want.
Please stay on topic and don't blaming others, thank you!