Rare potions and sturgeon

If you have any suggestion in order to make the game better, tell them, they are always welcome.
ricky
Posts: 276
Joined: Thu Jul 21, 2016 10:11 am

Rare potions and sturgeon

Postby ricky » Thu Mar 29, 2018 6:18 pm

Now the candles and potions are capped I have a few suggestions:

1. Potions i.e invalid magic and curse should now have durability like sturgeon since they aren’t too OP anymore now their ability to completely prevent curse or magic damage is removed.

I appreciate sturgeons are a lot harder to farm than the materials for pots so.

2. Put sturgeons into maps similar to how dark signets are but from high->chaos->insane as a pose to meds and lows. Since the rare is capped with blue rares I don’t think this is unreasonable or unfair. If anything it benefits those players for mazes as events that don’t have the ability to macro it and also buff the drops in the actual jobbing areas

mewraja
Posts: 520
Joined: Fri Jul 08, 2016 12:30 am

Re: Rare potions and sturgeon

Postby mewraja » Thu Mar 29, 2018 6:25 pm

+1 on both, especially sturgeons rarity.

either increase their chance to drop from fish pits, or add into map drops, or both.

since candles and potions are now somewhat more balanced, these seem to be needed now to compensate.


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