nerf speed rare, fleet missile, luck and reflect

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jss0216
Posts: 142
Joined: Sun Sep 22, 2013 6:17 am

nerf speed rare, fleet missile, luck and reflect

Postby jss0216 » Fri Jul 07, 2017 9:53 am

recently we are having really boring fights in maze
i'm pretty sure that it's because of speed rare, speed rare too op now
enemies just run from the start to the end of fight and we run to get them like marathoners
many players left last night undead because they felt was waste of time and it really was not fun and it takes 4 full hours to complete the maze
i predicted this situation will happen but my feedback was ignored
please please consider about this issue

and there is an issue that i mentioned several times already
fleet missile has too short cool down time
i asked this issue when gm came helternt to talk with vyseus players
and gm said "it's a bug"
it's time to fix bug

luck and reflect for revenant, warsaint and paladin
as a paladin who is using luck and reflect, these skills should be used only for priest
the symbol value of resistance is really bad btw

most important thing in this topic is speed rare '-_-

MagicFlute
Posts: 12
Joined: Wed Jun 07, 2017 12:31 pm

Re: nerf speed rare, fleet missile, luck and reflect

Postby MagicFlute » Fri Jul 07, 2017 10:09 am

I agree with him.
so f*** boring... it is hide and sick? i think need speed nerf
evrey maze always boring and noooooooooooooooooo funnnnnnnnnnn it just waste time.

KBS
Posts: 54
Joined: Thu May 12, 2011 2:16 am

Re: nerf speed rare, fleet missile, luck and reflect

Postby KBS » Fri Jul 07, 2017 11:40 am

Agree, speed rare need a nerf so the game of hide and seek can end earlier. 4 hours maze is just way too long and ridiculous.

rhy7747
Posts: 40
Joined: Mon Jun 13, 2016 10:15 am

Re: nerf speed rare, fleet missile, luck and reflect

Postby rhy7747 » Fri Jul 07, 2017 11:44 am

+1

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bminickw
Posts: 845
Joined: Fri Jun 14, 2013 9:27 pm

Re: nerf speed rare, fleet missile, luck and reflect

Postby bminickw » Fri Jul 07, 2017 1:23 pm

Speed rares were only buffed in terms of needing 1 item instead of 2. It's not going to change the fact people can wear 2 item for it if they are running away.

However; I agree that speed is too much. Let's take it back to original design.

Fleet missile should change - either longer cooldown, or it doesn't work through pro/sfd.

Luck is fine. But reflect is not. Maybe it should reflect curses but not life drain?
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv

Marryland
Posts: 1664
Joined: Thu Nov 04, 2010 12:59 am

Re: nerf speed rare, fleet missile, luck and reflect

Postby Marryland » Fri Jul 07, 2017 2:25 pm

bminickw wrote:Speed rares were only buffed in terms of needing 1 item instead of 2. It's not going to change the fact people can wear 2 item for it if they are running away.

However; I agree that speed is too much. Let's take it back to original design.

Fleet missile should change - either longer cooldown, or it doesn't work through pro/sfd.

Luck is fine. But reflect is not. Maybe it should reflect curses but not life drain?

This

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luxibb
Posts: 167
Joined: Tue Sep 27, 2016 1:39 am

Re: nerf speed rare, fleet missile, luck and reflect

Postby luxibb » Fri Jul 07, 2017 4:09 pm

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