Zyp is dead.
Or rather, quick quitters with no hope.
I think we all play this game for PK mostly.
World PK often leads to imbalance of class and numbers.
When Zyp loses, they quickly quit (typical). They quit so quick that there's no scientific unit small enough to measure it.
Back to the topic,
How about revamping Team Arena system (2v2, 3v3, 5v5).
Team Arena could potentially provide a venue where you could have class and number balance (eventually hopefully).
Since now Arena doesn't really give any decent reward, I suggest that change the reward system.
Give fame/df/warpoints on winning and losing.
Win = 100% rewards (10 fame/10 df/3 warpoints)
Lose = 30% rewards (3 fame/3 df/1 warpoints)
Numbers or rewards are adjustable of course.
Or give arena points.
People could then use these arena points to convert into fame/df/warpoints/sards/job mats/etc. as they need.
To avoid the system being abused, set the Arena system to only give rewards during scheduled time. E.g. Sunday 0800 SVT until 0900 SVT (adjustable of course).
Although still possible for abuse, GM may monitor activity during this limited duration and punish those who abuse (multi client, self farm, feeding others easy wins, etc.).
However given if scheduled properly and active players are on, chances are people won't be motivated to feed opponents free wins.
Also, give option for players to report abuse as well.
Punish hard for those who disobey.
People may still play in Arena outside this schedule for practise.
I know this is a lot to ask, but consider the possibility!
Thanks for reading.
Tl;dr : Zyp sux.