Map drop rate

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ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Map drop rate

Postby ArabianArrow » Tue Jan 03, 2017 1:44 pm

Map rate should be reduced from 25% to 10% for various reasons:

1. Maps are supposed to be inconsistent
2. Maps are supposed to be hard and grindy
3. People are already starting to macro low maps
4. In the future there will be other alternatives to get maps.

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: Map drop rate

Postby mofomaycry » Tue Jan 03, 2017 3:35 pm

+1
Image
I don't have the ability to communicate with retards ;s

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Map drop rate

Postby ArabianArrow » Tue Jan 03, 2017 4:03 pm

I think 5% would be even better actually because maps are only a bonus way to get lgs. It should be hard.

Thoughts?

mewraja
Posts: 539
Joined: Fri Jul 08, 2016 12:30 am

Re: Map drop rate

Postby mewraja » Tue Jan 03, 2017 5:58 pm

ArabianArrow wrote:I think 5% would be even better actually because maps are only a bonus way to get lgs. It should be hard.

Thoughts?


Getting lg's already hard as it is.

With current rate, at least we're seeing new lgs in merchant once in a while.

Even so, there's not even full useful set being completed in a while.
Nerfing the drop rate further may well kill players activities outside event and war time.

Lower drop rate will create larger gaps between afk macro users and casual players.

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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: Map drop rate

Postby bminickw » Tue Jan 03, 2017 6:46 pm

mewraja wrote:
ArabianArrow wrote:I think 5% would be even better actually because maps are only a bonus way to get lgs. It should be hard.

Thoughts?


Getting lg's already hard as it is.

With current rate, at least we're seeing new lgs in merchant once in a while.

Even so, there's not even full useful set being completed in a while.
Nerfing the drop rate further may well kill players activities outside event and war time.

Lower drop rate will create larger gaps between afk macro users and casual players.


I must ask this question as well. Do you think the current rate is too low?
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv

mewraja
Posts: 539
Joined: Fri Jul 08, 2016 12:30 am

Re: Map drop rate

Postby mewraja » Wed Jan 04, 2017 4:08 pm

bminickw wrote:I must ask this question as well. Do you think the current rate is too low?


It's not really too low.
Pretty sure who spend enough time and resources are getting bountiful amount of low maps.
So I guess low map drop rate seems to be alright.

The 25% chance is only for high/chaos/insane drop from a lower grade map right?
This too seems to be alright at current rate.
Even with current 25%, there were times where runs were pretty dry (e.g. I did 22 low maps with no medium map dropping at all).
If we go even lower, can't imagine how even longer can the dry runs get. This will definitely demotivate people to even do low maps (as if currently it is not a boring process already!).

It's the lg drop rate which needs to be looked at, both the item drop and the rare attribute spawn chance.

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Map drop rate

Postby ArabianArrow » Wed Jan 04, 2017 4:15 pm

Currently to get a d3 legend from maps you need to do 1024 low maps, 256 mediums, 64 highs, 16 chaoses and 4 insanes.

I think this isn't hard enough. For the reasons I stated in my OP.

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: Map drop rate

Postby Marryland » Wed Jan 04, 2017 4:24 pm

arabian speaking in the reverse way dont you guys see (cwl)

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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: Map drop rate

Postby bminickw » Wed Jan 04, 2017 4:29 pm

Marryland wrote:arabian speaking in the reverse way dont you guys see (cwl)


What is your opinion on the current drop rate? Good? Too low? Too High?

Let's hear some more opinions. (Y)
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv

mewraja
Posts: 539
Joined: Fri Jul 08, 2016 12:30 am

Re: Map drop rate

Postby mewraja » Wed Jan 04, 2017 6:05 pm

ArabianArrow wrote:Currently to get a d3 legend from maps you need to do 1024 low maps, 256 mediums, 64 highs, 16 chaoses and 4 insanes.

I think this isn't hard enough. For the reasons I stated in my OP.


getting 1000 low maps is already hard enough, let alone to do them.
it's very time consuming.

lowering the chance will make it become (in average):
20% chance (1/5): 2,500 low maps, 500 mediums, 100 highs, 20 chaoses and 4 insanes
10% chance (1/10): 40,000 low maps, 4,000 mediums, 400 highs, 40 chaoses and 4 insanes
5% chance (1/20): 640,000 low maps, 32,000 mediums, 1600 highs, 80 chaoses and 4 insanes

just for 1 d3 lg which has very low chance to be a useful dual class type, then a useful rare attribute.

don't think it's healthy for most players.
Last edited by mewraja on Wed Jan 04, 2017 6:08 pm, edited 1 time in total.


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