Invalid resist potion rework please

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mewraja
Posts: 539
Joined: Fri Jul 08, 2016 12:30 am

Invalid resist potion rework please

Postby mewraja » Fri Dec 16, 2016 1:35 am

Can we have invalid resist potion effect reworked and activated?
Maybe not to 100% ignore resist, but increase chance to ignore resist by 30% and ignore 50% effect from invalid magic potion, or all spells will always ignore 50% of enemy magic resistance including invalid magic potion. At least give magic user some offensive usable item effect.

If physical damage user have their offensive candles, why not magic users as well?

Bear in mind that currently magic user has no counter to invalid magic potion.

At least agility candle is only 50% dodge rate.

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Thomas
Posts: 1190
Joined: Wed Jul 14, 2010 11:27 am

Re: Invalid resist potion rework please

Postby Thomas » Fri Dec 16, 2016 11:38 am

Quite overpowered even with 30% but i think it would be nice if the potion worked.
I suggest inital values for testing:
g1 = 1%
g2= 3%
g3= 6%
g4= 10%
g5= 14%
g6= 18%
g8= 22%
g9= 26%
g10=30%

User avatar
Thomas
Posts: 1190
Joined: Wed Jul 14, 2010 11:27 am

Re: Invalid resist potion rework please

Postby Thomas » Fri Dec 16, 2016 11:44 am

Dont forget BR is very effective rare group.

In comparision to physical dmg offensive group, the potion should be Magic Vigor not Basic Resist.
Imagine if there is a rare group for physical dmg dealer that has chance to ignore AC :P

Also there is a counter for any potion or candle, you just probably dont know about it.


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