2017 Triggermage

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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luxibb
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2017 Triggermage

Postby luxibb » Thu Nov 17, 2016 12:25 am

lets make this dualclass shine :D

1- reduce the waiting time after use spell
2- buff that symbol :D
3-increase (fire arrow,ice arow *wizard spells*) dmg and give them effects like give fire arrow fire burn dmg over time(like posion),give ice arrow slow effect like (pepsi)
Last edited by luxibb on Thu Nov 17, 2016 10:35 pm, edited 1 time in total.
The First Dual Class 5 Of This Server
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Thomas
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Re: 2017 Triggermage

Postby Thomas » Thu Nov 17, 2016 12:46 am

YES!

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SimpleStupid
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Re: 2017 Triggermage

Postby SimpleStupid » Thu Nov 17, 2016 7:18 am

+1 need more play style!
顺风速上可装逼,逆风回城可挂机 8-)

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Thomas
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Re: 2017 Triggermage

Postby Thomas » Fri Nov 18, 2016 8:50 am

My specific suggestion to implement asap:
-Decrease cooldown on dispel and physical shield to 1min
-Decrease cooldown on invis to 10s
-Increase symbol bonus to 30% so it will be on par with the rest of the symbols
-Decrease cooldown on z,pro, bubble to 1-2min (negotiable)
After that change how fire arrow/ice arrow work.

mofomaycry
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Re: 2017 Triggermage

Postby mofomaycry » Sat Nov 19, 2016 11:59 am

1. should lower the cooldown time after have self buff, since only warsaint and triggermage can use spell now, it is very dangerous for em to run around being unable to use combat skills for a long time :hmpf:
2. ice arrow/flame arrow should give exp to magery too ;o
3. ice arrow/flame arrow should scale better with force/MV + tactics level, don't think anyone will give up ac just to have full force + full MV in this case :hmpf: :hmpf:
4.make resist ice/fire/lightning stack with other protection type spell
5.instead of maing resist ice immunne to pepsi, make it neglect 2-3 pepsi before have to recast again (or even better, just once) :hmpf: :hmpf:
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SimpleStupid
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Re: 2017 Triggermage

Postby SimpleStupid » Sat Nov 19, 2016 6:45 pm

First make ice/fire arrow works better. They are too slow and hard to aim, double the frequency and travel speed.
顺风速上可装逼,逆风回城可挂机 8-)

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Thomas
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Re: 2017 Triggermage

Postby Thomas » Sun Nov 20, 2016 10:38 pm

its still very useless when its making near normal hit dmg :P

ccy
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Re: 2017 Triggermage

Postby ccy » Sun Nov 20, 2016 10:39 pm

SimpleStupid wrote:First make ice/fire arrow works better. They are too slow and hard to aim, double the frequency and travel speed.


plz dont :hmpf:
我劝你日条狗冷静一下 ;)

Metalarg
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Re: 2017 Triggermage

Postby Metalarg » Mon Nov 21, 2016 1:30 am

SimpleStupid wrote:First make ice/fire arrow works better. They are too slow and hard to aim, double the frequency and travel speed.


then double the hp of stones on war....

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luxibb
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Re: 2017 Triggermage

Postby luxibb » Mon Nov 21, 2016 7:05 pm

mofomaycry wrote:
4.make resist ice/fire/lightning stack with other protection type spell
5.instead of maing resist ice immunne to pepsi, make it neglect 2-3 pepsi before have to recast again (or even better, just once) :hmpf: :hmpf:


i think all the change should only can be work on triggermage this dualclass,
incase other class abuse it and be over power,
like if fire arrow/ice arrow, going to be buff it should only can be cast by triggermage
resist ice/fire/lightning stack with other protection type spell,same as this only can be cast by triggermage.
if thief use resist ice + pepsi too op
wizard use resist lightning/fire their dispel magic never gona break
The First Dual Class 5 Of This Server
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