Increase Mobs for Yllse / Vyseus.

If you have any suggestion in order to make the game better, tell them, they are always welcome.

Should mobs Quantity be balanced for vyseus / yllse ?

Yes
13
76%
No
4
24%
 
Total votes: 17

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Ampz
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Increase Mobs for Yllse / Vyseus.

Postby Ampz » Wed Feb 10, 2016 4:39 pm

Hello everybody

I'm an old player of DR and I like this game as anyone of you.

In this last days, i detected a great diference beteween zypern mobs on the maps, and vyseus / yllse ones.

like 3 x 1.

Will be great if all Nation can access to the same resources in equal form.

Thx.
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Ampz
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Re: Increase Mobs for Yllse / Vyseus.

Postby Ampz » Thu Feb 11, 2016 7:49 pm

To add:

Analyzing the issue , I understand that this is happening from here (3 Years ago):

viewtopic.php?f=62&t=19815&p=117069&hilit=increase+zypern#p117069

Maybe from here most of the zypern pits were enlarged , and others were apparently overlaid to be giants and super concentrated .
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Its GG :phone:

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GMSignPainter
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Re: Increase Mobs for Yllse / Vyseus.

Postby GMSignPainter » Thu Feb 11, 2016 8:45 pm

Any particular pit in Vys or Yllse that lack monsters in your opinion?

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bminickw
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Re: Increase Mobs for Yllse / Vyseus.

Postby bminickw » Thu Feb 11, 2016 9:03 pm

Yllse -- Wolf (Sedless)
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv

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Ampz
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Re: Increase Mobs for Yllse / Vyseus.

Postby Ampz » Thu Feb 11, 2016 9:15 pm

1° Lyzards on Big Tree / Hudayne (Both nations)
2° Wolfs on Sedless / Hudayne (Both nations).
3° Scorps on Narutchen / West Desert (Both nations).
4° Man Scorps on Narutchen / West Desert (Both nations).

There are the main diferences where a tweak it's needed.
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GMbluefire
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Re: Increase Mobs for Yllse / Vyseus.

Postby GMbluefire » Thu Feb 11, 2016 9:50 pm

For Yllse, I actually find the scorp and manscorp pits to be good. Ogres and crystal golems seem deficient though.

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Ampz
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Re: Increase Mobs for Yllse / Vyseus.

Postby Ampz » Thu Feb 11, 2016 10:21 pm

GMbluefire wrote:For Yllse, I actually find the scorp and manscorp pits to be good. Ogres and crystal golems seem deficient though.


Since most of the players will only touch crystal gomes / Ogres once in their entire life on Dragon Raja, I just want to put focus on the mobs wich are commonly farmed all days by players for craft rares and make others kinda of quests wich ask for monsters killing.

About Man Scorps, I want to share this 2 samples i taked in this days, them are part of a full-study i am making about the subject (Not finished yet).

Here some samples about wath i am talking about:

http://imgur.com/a/y8uUn

If we need to start correctly, we need to say in the first time of the server, the great desert didnt had any man scorp there, all pit's was empty. Zypern's players moved to yllse narutchen to do Man Scorps or also Lethes. This was clearly added on the way.

Another thing should we take in consideration, is the "Condensation" of mobs, wich allow a zypern wizard, to kill 20 MS with only 1 BL?

That will not happen on narutchen / west desert, couse mobs are to separated in comparison with zypern.
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GMSignPainter
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Re: Increase Mobs for Yllse / Vyseus.

Postby GMSignPainter » Thu Feb 11, 2016 10:31 pm

We did increase some pits in Zypern in the past because they were ridiculously small. Perhaps we overdid ;o

Karvinen
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Re: Increase Mobs for Yllse / Vyseus.

Postby Karvinen » Fri Feb 12, 2016 2:16 am

I think scorp / manscorp isn't bad in yllse wolves and lizards in yllse and vys are pretty bad though no idea about zyp didn't even know they were changed

Merch891
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Joined: Fri Sep 07, 2012 11:35 pm

Re: Increase Mobs for Yllse / Vyseus.

Postby Merch891 » Fri Feb 12, 2016 6:21 am

Ampz wrote:1° Lyzards on Big Tree / Hudayne (Both nations)
2° Wolfs on Sedless / Hudayne (Both nations).
3° Scorps on Narutchen / West Desert (Both nations).
4° Man Scorps on Narutchen / West Desert (Both nations).

There are the main diferences where a tweak it's needed.


More spots for AFK skin farming? :W:


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