earth skills

If you have any suggestion in order to make the game better, tell them, they are always welcome.
pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

earth skills

Postby pepex » Mon Apr 05, 2010 2:41 am

so far there isnt any real reason to pick earth over lighing,i know there is a post around here that suggest an improvement to earth skills but i cant find it, anyway i would like to suggest some changes into the earth skills:

blood earth:

option 1:deal damage based on number of enemys inside he area (1 charge)
option 2:deal 100/115/130% damage to area around ( 2cp,1 charge,instant) the skill will deal area damage the moment is charged so is not normal damage + splash damage like lighting.

ground attack:increase damage

blood earth and ground attack should not be as strong as lighting boom yet they should be strong enought to worth using them as an alternative with less overall damage.

blood will: is ok although the skill description makes it sound like a camicase skill where one deals large amounts of damage at the cost of self hurting, but so far (lv 1) the skill dosent seem to hurt the user.

stone armor: i would say change it to a skill that absorb a fixed amount of phisical damage, this way the skill wont be godlike vs strong single damage but poor vs large numbers of weak damage

Simunian's Bosom:i dont know if this skill has suffer any big change but the idea is ok, the problem is that in a game where one can be killed from 2-3 hits 3/5/7% of hp regen wont do much.

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elvawien
Posts: 145
Joined: Mon Jan 18, 2010 7:26 pm
Location: Poland

Re: earth skills

Postby elvawien » Wed Apr 07, 2010 8:45 am

here are our previous propositions ;p :

viewtopic.php?f=10&t=1907&hilit=earth

I hope GM's will do something with those earth skills ;( ...
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