sillon wrote:About D5, it must open full version as it was before. Then after it you can test what is going unbalanced and not.
And why thief must be nerfed against other class just because archer dont have AC?
Why must compare both class just because both got extreme skill?
I seen thomas hitting 5k a priest with 200 ac with ac drop, while I with better rares and 200 tt only hit 3.4 k ...
Please a archer then you will really cry
The other topic is about how to improve Archers.. So tell me, why must nerf thief?
shinto wrote:may i humbly ask how wizard got the fastest movp sir sillion?
sillon wrote:Thief/Archer> die the same quantity of times against FB/BL, Seen it myself at quests or pk. One got more white ac the other have fire resist; both can wear evasion..
Put Thomas as an example of an archer with a mix of proper rares to survive at certain situations, Dont put Torment as example because I see that char always pking on full force.
Warriors>-mostly zypearns- >D4 as Jesse or Shark hidding/blocking sanctuary stones full CA/Strike/AC/Smart, my thief 200 tt and g20 force + zerk hit them 3.5k. Making us unable to hit stones or dieing so fast because is impossible to kill those warriors.
Priests > Full AC/SMART/CA/SRIKE (nothing more)> Blocking sanctuary stones, hitting them around 3.4k. Got more chances to get killed than kill them on 1 vs 1 . They can LD +click and wait also kill you with CA/Strike/Smart/AC.
No Priest/Warrior/Archer Die by Thief single extreme. Always need to double ex to can success kill and it dont guaranteee you gonna do it.
But Warrior can just wait you with full ca strike CA/Strike/Smart/AC and kill you with a single click. Or even Stun you. Or cast wind skill that hit multiple times and dont even need to click to succeed on killing u.
Archers seems the most balanced to fight 1 vs 1 with a thief. I seen good archers not only use proper rares for it, they even bug ice shield with extreme fire.
About Wiz, they got benefit because AC drop skills from archer/warrior take out AC from Parry so their spells hit more, this class got the most highest damage ingame, most fastest movp, 195+ac (without use ac candle, with it can go up to 215+) all protection+curse spells.
So if you talk about balance tell me what it mean for you, because nerf Thief damage have nothing to do with it. I want see a wizard hitting 3k x8hits or 3k x 16hits if double ex with stroke candle around 50k. If wearing desire/robber hitting less than 3k dmg.
Tell me how the hell kill someone that have more than 50k hp without get killed first.
If this Last Man Standing Events got a thief/archer as winner could be only a miracle.
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