Feedback on Monster War

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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GMSignPainter
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Feedback on Monster War

Postby GMSignPainter » Wed Sep 07, 2011 6:53 pm

Please post here of you spot any bug, missing feature or if you think something needs to get improved about the Monster War.

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chris
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Re: Feedback on Monster War

Postby chris » Wed Sep 07, 2011 9:27 pm

It was very fun, in my opinion a way tooooooo easy , monsters had low hp and were too less.

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Carmichael
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Re: Feedback on Monster War

Postby Carmichael » Wed Sep 07, 2011 9:28 pm

Add more monsters, up the hp of monsters abit more and Add money on the stone it was only droping 3000z make it drop crits or checks please :D
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lemonbone
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Re: Feedback on Monster War

Postby lemonbone » Wed Sep 07, 2011 9:37 pm

need more notice to tell players what is going on
this war have war chat?
add some strong mini boss that do blast dmg at stone/gate.
add those archer from seeker tower
make stone anti-distant and have strike effect.

don't think i seen any bug but make the last teleport active after boss is defeated,

i will think of more
IMpriest

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GMSignPainter
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Re: Feedback on Monster War

Postby GMSignPainter » Wed Sep 07, 2011 11:50 pm

I already did the following changes for the next war (tomorrow):
- Highly increased the life of the Dark Archer and the Skelleton Archers.
- Increased a bit the damages of the Skelleton Archers
- Fixed the top right stone not taking damages even after its guard was killed.
- Increased the life of Stones

If anything else should be done to improve the difficulty of the war, please let me know asap so I can do it for the next war.

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Carmichael
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Re: Feedback on Monster War

Postby Carmichael » Thu Sep 08, 2011 1:51 am

GMSignPainter wrote:I already did the following changes for the next war (tomorrow):
- Highly increased the life of the Dark Archer and the Skelleton Archers.
- Increased a bit the damages of the Skelleton Archers
- Fixed the top right stone not taking damages even after its guard was killed.
- Increased the life of Stones

If anything else should be done to improve the difficulty of the war, please let me know asap so I can do it for the next war.

That going be good test tomorrow. :D
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lemonbone
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Re: Feedback on Monster War

Postby lemonbone » Thu Sep 08, 2011 5:48 pm

For lv1~99, the first gate have too many exp but that good lvling i guess for 9x.

Then is no point to continue after the first gate, because all mob hit u 10k+
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muking
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Re: Feedback on Monster War

Postby muking » Thu Sep 08, 2011 6:01 pm

lemonbone wrote:need more notice to tell players what is going on
this war have war chat?
add some strong mini boss that do blast dmg at stone/gate.
add those archer from seeker tower
make stone anti-distant and have strike effect.

don't think i seen any bug but make the last teleport active after boss is defeated,

i will think of more


Agree

GMSignPainter wrote:I already did the following changes for the next war (tomorrow):
- Highly increased the life of the Dark Archer and the Skelleton Archers.
- Increased a bit the damages of the Skelleton Archers
- Fixed the top right stone not taking damages even after its guard was killed.
- Increased the life of Stones

If anything else should be done to improve the difficulty of the war, please let me know asap so I can do it for the next war.


Better today monster war! Not so easy for finish!
Funny^^ Thanks GM team!
Didn't find any bug for me yet!
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TinGMonArcH & TinG

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SimpleStupid
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Re: Feedback on Monster War

Postby SimpleStupid » Thu Sep 08, 2011 7:26 pm

lemonbone wrote:need more notice to tell players what is going on
this war have war chat?


Yea, should have a system notice about "gate/tower/stone has been broken."
Should have a monster war channel for communicate.
Should add a time limit. Like 1hr maxium. All players will teleport to town if running out of the time.

Im also not sure about the portal near the last stone, is everyone can enter or just first 5 or 10 people?
If so, everyone will wait to enter the secret zone when the stone almost done, no one blast then.
Last edited by SimpleStupid on Fri Sep 09, 2011 5:58 pm, edited 1 time in total.
顺风速上可装逼,逆风回城可挂机 8-)

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GMSignPainter
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Re: Feedback on Monster War

Postby GMSignPainter » Thu Sep 08, 2011 7:41 pm

There is already a timer of 2h but it might be too long.
As for the room only 10 people of D4 can enter. Other duals cannot enter it.


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