Diversify Skill Trees

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Silencer
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Diversify Skill Trees

Postby Silencer » Wed Nov 25, 2009 12:49 pm

DR's skill tree (combat skills at least) are very little compared to other games. Fine, it's an old game so that's alright. But there's a problem when over half the skills are useless junk that no one will use. Take an archer for example. What skills do they really use besides multi-shot and ex fire? All the other combat classes are the same. When you're leveling, you only really use one or two skills at max. The only exception are magic classes since they have various buffs and different offensive spells (this excludes priests, they only heal in high level pve and lifedrain is their main skill for pvp).

My suggestion is a complex one that'll probably push back the release date if it ever gets implemented. Diversify the current skill list. Add different effects and change the damage dealt or the number of damage (like multi shot increasing to 7 per shot instead of 5, bad suggestion but just using it as an example).

And I know people ain't going to like this, but get rid of that whole system where you can only use one combat skill tree. Like you can't use double slash if you have tyberns on. Instead, nerf it so that if you cross use different skill trees, the effect of each skill is cut in half or something. This is a bad way of suggesting a fix, but I think there's a problem with classes not being able to cross use different skill trees. The abuses and imbalances are obvious, hence the reason why I'm skeptical if this will really work.

It's time to make combat a little more interesting (Y)

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Dark_Assassin
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Re: Diversify Skill Trees

Postby Dark_Assassin » Wed Nov 25, 2009 1:05 pm

a thief using lightning shield doesnt sound too pretty
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Tensu
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Re: Diversify Skill Trees

Postby Tensu » Wed Nov 25, 2009 1:20 pm

it does solve the problem of archer beeing outclased by thief a little
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Shayne
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Re: Diversify Skill Trees

Postby Shayne » Wed Nov 25, 2009 5:43 pm

what does that archer skill fleet missile do? ^_^
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Dark_Assassin
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Re: Diversify Skill Trees

Postby Dark_Assassin » Wed Nov 25, 2009 6:52 pm

its a little less powerful than a thief critical,

should raise dmg a bit on fleet,
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Redim
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Re: Diversify Skill Trees

Postby Redim » Wed Nov 25, 2009 9:00 pm

Shayne wrote:what does that archer skill fleet missile do? ^_^

IF there is a diference of dmg that is...
and it seems to miss a lot when using that
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Xendro
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Re: Diversify Skill Trees

Postby Xendro » Wed Nov 25, 2009 9:01 pm

Shayne wrote:what does that archer skill fleet missile do? ^_^

Makes you look like a tard when you use it.
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HolyHell
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Re: Diversify Skill Trees

Postby HolyHell » Thu Nov 26, 2009 4:30 am

not only that it shoots so damn slow ._.' and yea too easy to dodge (but looks funny when it buggs and looks like its shooting as fast as shark (Y) but only hits once... lol )
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KINGNEWBIE
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Re: Diversify Skill Trees

Postby KINGNEWBIE » Thu Nov 26, 2009 9:40 am

Totally agreed, half the skills are like mysterious to me. :idea:
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Dark_Assassin
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Re: Diversify Skill Trees

Postby Dark_Assassin » Thu Nov 26, 2009 3:41 pm

really half? @_@

Multi - Leveling/pking skill
Firerose - Fencer main skill leveling (on single target) and pking
CP Charge - Well lol, to charge CP
AC Drop - Name says it all, this can perce through Complete Sanctuary
Fleet Missile - the useless skill everyone is talking about, mainly cause AC Drop does more damage that it lol, so no one really learns it, and if your knew i wouldnt either
Extreme Fire - Main Pk skill
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