Tensu wrote:täisdibla wrote:Karvinen wrote:the stoning with curse rares can be removed by priest d1 spell or another mages remove curse, a priests SS can not be removed
and you were at castle war earlier, you saw how priests just sat there SSing everyone and then using miracle heal to heal the stone
all that comes from being able to cast on others is a giant turtle fest where everyone sits in SS for days on end
The biggest problem for me was I got SS-ed for 5 minutes while CC/DC1 warriors tried to pierce my ass to death.
Make SS unusable on enemies in wars and nonparty members in dungeons.
Make MiracleCure only restore 25000 of the stones HP instead of 50000.
Increase archer's AC drop to 50% at level 3 ( warrior's skill will still be 2 and a half times better )
as far as i see u minimize the problem only a little wich isnt a fix... 25k or 50k heal wont make a big difference when u're under ss for 10 minutes and noone can do anything about u or the stone. if they try hitting the stone, the ss person blocks knifes and the ss'ed person can still easely heal the stone therefor, it doesnt solve the problem there is now.
ps : ur changes would effect pve mroe then pvp
How exactly would it affect PvE? Maybe being unusable on nonparty members in dungeons but I have yet to see someone level with Converting Armor. Also as I said previously in dungeons you could associate SS castability with /guildparty and /nationparty
50K->25K IS a big difference and the SS-ed person can now be just killed because the enemy will have pierce skills due to not being SSed.
edit: Ah you mean the heal drop? Well it will be different for stones and players so MiracleCure on players won't be affected.
Also I never played a high level priest ( too boring ), so can anyone tell me if MiracleCure is castable on the stone itself? If not, make it uncastable on enemies aswell.