complete sanctuary

If you have any suggestion in order to make the game better, tell them, they are always welcome.

What do you want done with SS?

Nothing, Leave as is
6
18%
Remove for CC+
10
29%
Make it self cast only
13
38%
Other (Please post idea)
5
15%
 
Total votes: 34

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täisdibla
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Re: complete sanctuary

Postby täisdibla » Sat May 22, 2010 5:13 pm

Karvinen wrote:the stoning with curse rares can be removed by priest d1 spell or another mages remove curse, a priests SS can not be removed

and you were at castle war earlier, you saw how priests just sat there SSing everyone and then using miracle heal to heal the stone

all that comes from being able to cast on others is a giant turtle fest where everyone sits in SS for days on end


The biggest problem for me was I got SS-ed for 5 minutes while CC/DC1 warriors tried to pierce my ass to death.

Make SS unusable on enemies in wars and nonparty members in dungeons.
Make MiracleCure only restore 25000 of the stones HP instead of 50000.
Increase archer's AC drop to 50% at level 3 ( warrior's skill will still be 2 and a half times better )

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Tensu
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Re: complete sanctuary

Postby Tensu » Sat May 22, 2010 5:25 pm

täisdibla wrote:
Karvinen wrote:the stoning with curse rares can be removed by priest d1 spell or another mages remove curse, a priests SS can not be removed

and you were at castle war earlier, you saw how priests just sat there SSing everyone and then using miracle heal to heal the stone

all that comes from being able to cast on others is a giant turtle fest where everyone sits in SS for days on end


The biggest problem for me was I got SS-ed for 5 minutes while CC/DC1 warriors tried to pierce my ass to death.

Make SS unusable on enemies in wars and nonparty members in dungeons.
Make MiracleCure only restore 25000 of the stones HP instead of 50000.
Increase archer's AC drop to 50% at level 3 ( warrior's skill will still be 2 and a half times better )


as far as i see u minimize the problem only a little wich isnt a fix... 25k or 50k heal wont make a big difference when u're under ss for 10 minutes and noone can do anything about u or the stone. if they try hitting the stone, the ss person blocks knifes and the ss'ed person can still easely heal the stone therefor, it doesnt solve the problem there is now.

ps : ur changes would effect pve mroe then pvp
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täisdibla
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Re: complete sanctuary

Postby täisdibla » Sat May 22, 2010 5:38 pm

Tensu wrote:
täisdibla wrote:
Karvinen wrote:the stoning with curse rares can be removed by priest d1 spell or another mages remove curse, a priests SS can not be removed

and you were at castle war earlier, you saw how priests just sat there SSing everyone and then using miracle heal to heal the stone

all that comes from being able to cast on others is a giant turtle fest where everyone sits in SS for days on end


The biggest problem for me was I got SS-ed for 5 minutes while CC/DC1 warriors tried to pierce my ass to death.

Make SS unusable on enemies in wars and nonparty members in dungeons.
Make MiracleCure only restore 25000 of the stones HP instead of 50000.
Increase archer's AC drop to 50% at level 3 ( warrior's skill will still be 2 and a half times better )


as far as i see u minimize the problem only a little wich isnt a fix... 25k or 50k heal wont make a big difference when u're under ss for 10 minutes and noone can do anything about u or the stone. if they try hitting the stone, the ss person blocks knifes and the ss'ed person can still easely heal the stone therefor, it doesnt solve the problem there is now.

ps : ur changes would effect pve mroe then pvp


How exactly would it affect PvE? Maybe being unusable on nonparty members in dungeons but I have yet to see someone level with Converting Armor. Also as I said previously in dungeons you could associate SS castability with /guildparty and /nationparty
50K->25K IS a big difference and the SS-ed person can now be just killed because the enemy will have pierce skills due to not being SSed.

edit: Ah you mean the heal drop? Well it will be different for stones and players so MiracleCure on players won't be affected.

Also I never played a high level priest ( too boring ), so can anyone tell me if MiracleCure is castable on the stone itself? If not, make it uncastable on enemies aswell.

LadyPhoenix
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Re: complete sanctuary

Postby LadyPhoenix » Sun May 23, 2010 12:56 am

You can't cast it on the stone itself (unless it was changed on this server) just like you can't cast it on monsters.
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Minipp
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Re: complete sanctuary

Postby Minipp » Sun May 23, 2010 1:12 am

I voted, remove casting SS on others.

That will nerf SS greatly. It will disallow priests to cast SS on warriors that are trying to pierce them. Removing SS completely is a bad idea. If thats the case, id say remove alot of other spells because they are overpowered. Lets just focus on nerfing those, otherwise we remove all spells / cs.. might as well go back .69 Dragon Raja....

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Re: complete sanctuary

Postby LadyPhoenix » Sun May 23, 2010 1:22 am

Minipp wrote:might as well go back .69 Dragon Raja....


unlimited CP ftw!


I still stand by my idea of letting cs be cast on people in peace/battle mode though 'cause at low levels when there's only 1 priest, the priest will cast cs on someone else to tank so the 1 priest doesn't die.
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Sai
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Re: complete sanctuary

Postby Sai » Sun May 23, 2010 5:15 am

That peace and battle mode idea is a pretty good idea.


LadyPhoenix wrote:
Minipp wrote:might as well go back .69 Dragon Raja....


unlimited CP ftw!

We didn't have CP back then.
I still remember when combat books came out.
I was using every book I found on my mage. XD
-Sai - [Yllse]
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täisdibla
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Re: complete sanctuary

Postby täisdibla » Sun May 23, 2010 3:29 pm

LadyPhoenix wrote:How about making SS self cast only for PK Mode. Then if you want to cast it on another player, make it so the other player has to be in either peace or battle mode. If the player switches to PK mode, SS effect is gone. This makes SS still usable for PvE but makes it less retarded for PvP (outside of war).

You can kill people and stones in war in battle mode :?

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Tensu
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Re: complete sanctuary

Postby Tensu » Sun May 23, 2010 3:36 pm

täisdibla wrote:
LadyPhoenix wrote:How about making SS self cast only for PK Mode. Then if you want to cast it on another player, make it so the other player has to be in either peace or battle mode. If the player switches to PK mode, SS effect is gone. This makes SS still usable for PvE but makes it less retarded for PvP (outside of war).

You can kill people and stones in war in battle mode :?


^

and the problem with the healing stones under ss isnt solved at all like this
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LadyPhoenix
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Re: complete sanctuary

Postby LadyPhoenix » Sun May 23, 2010 3:38 pm

täisdibla wrote:
LadyPhoenix wrote:How about making SS self cast only for PK Mode. Then if you want to cast it on another player, make it so the other player has to be in either peace or battle mode. If the player switches to PK mode, SS effect is gone. This makes SS still usable for PvE but makes it less retarded for PvP (outside of war).

You can kill people and stones in war in battle mode :?


That would apply outside of war only. Inside of war it think it should be self-cast only. Or restricted to peace mode (except for the caster).
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