Should we disable PKing in Scenario Quests?

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ahbee
Posts: 65
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Re: Should we disable PKing in Scenario Quests?

Postby ahbee » Mon Jan 17, 2011 2:47 pm

GMSignPainter wrote:If this is made, we will also add a system to check and turn into non-ressable ghosts people that are not helping in doing the quest and are just slacking untill the last boss and steal the loots.
[/quote]


LOL... wan can you DO if that person jus running around??? not hunting boss n not afk too... DR can have system check ppl running around?? wow... never heard anygame have this system. ^_^ ^_^

Eleval
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Re: Should we disable PKing in Scenario Quests?

Postby Eleval » Mon Jan 17, 2011 2:48 pm

ahbee wrote:LOL... wan can you DO if that person jus running around??? not hunting boss n not afk too... DR can have system check ppl running around?? wow... never heard anygame have this system. ^_^ ^_^

Don't worry.
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OmegaSage
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ahbee
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Re: Should we disable PKing in Scenario Quests?

Postby ahbee » Mon Jan 17, 2011 2:49 pm

defense89 wrote:stop making money on this server stop server id say???
congratulation zt!!!


mmm... dont agreed with this .... alot other ppl are sucking other ppl for paying too. :D

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AngelsLove
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Re: Should we disable PKing in Scenario Quests?

Postby AngelsLove » Mon Jan 17, 2011 2:52 pm

GMSignPainter wrote:If this is made, we will also add a system to check and turn into non-ressable ghosts people that are not helping in doing the quest and are just slacking untill the last boss and steal the loots.

oh i see.
i dun see now theres anything problem of huntin keys.
again, why ppl of winnin side doesnt have their rights to do whatever they want?
all you wanna see is all the ppl runnin around who some are not necessary for huntin.
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defense89
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Re: Should we disable PKing in Scenario Quests?

Postby defense89 » Mon Jan 17, 2011 2:55 pm

only need coordination to do a quest fast 1 team each door when their door open their job is make the key and turn it in then other team do other door.
easily can take in 7 ppl each team time by 6 door easily make 20 ppl and even more.
and no all they want to see is everyone happy and no bully guild to take everything and resell it.
Last edited by defense89 on Mon Jan 17, 2011 2:56 pm, edited 1 time in total.
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Cell
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Re: Should we disable PKing in Scenario Quests?

Postby Cell » Mon Jan 17, 2011 2:56 pm

Is anybody going to give an actual decent reason to why PK should be disabled rather than "change of loot" or "quests should be done together?" No you guys are just saying shit about ZT,how about you stop and give a good reason TO why there should not be PK in a quest.

defense89
Posts: 153
Joined: Fri Nov 20, 2009 10:28 pm

Re: Should we disable PKing in Scenario Quests?

Postby defense89 » Mon Jan 17, 2011 2:57 pm

i said it so you stop making pay things that should be free to whole server, and stop making money on servers back.
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intergral
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Re: Should we disable PKing in Scenario Quests?

Postby intergral » Mon Jan 17, 2011 2:59 pm

+1

1. disabling pk and held more pk events will be attractive too,also for those players dun hv much time
(or it means lazy to ya)
An good example can be retraced from "Newraja" server
Since every player got equal chance to loot,the particpation rate is very high
Result: ->higher populations + nations are more balance

2. Unhealthy to the server development

Price of any items should be determind by the supply and demand of the market,market will adjust the price itself and so trades between players will become more fairer,if a player have to wait for someone got extra items to sell (like dual items),then this will only slow down the development of other nations.

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Toni
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Re: Should we disable PKing in Scenario Quests?

Postby Toni » Mon Jan 17, 2011 2:59 pm

I know from the first Sight it looks fair and nice to everyone, so we all have equal chances to pick up the Items, but exactly there is the huge problem, why some guy who never joins War/Quest and never works on his chara should have the right to pick up a nice Item?Shouldn't he work first on his Chara, make some decent Rares, and then deserve it to pick up the Legend Items?Once again I'm asking you, why you wanna shove everything right into their asses, without having to work for it?
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Eleval
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Re: Should we disable PKing in Scenario Quests?

Postby Eleval » Mon Jan 17, 2011 2:59 pm

Cell wrote:Is anybody going to give an actual decent reason to why PK should be disabled rather than "chance of loot" or "quests should be done together?" No you guys are just saying shit about ZT,how about you stop and give a good reason TO why there should not be PK in a quest.

I think those two are very good reasons already.
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