Because you are the only one here able to pull out an argue rather then ''stfu l2p'' like ZT's moron does.
It's no point arguing with the other player because they are moron zombie following ali.
frieza wrote:Because you are the only one here able to pull out an argue rather then ''stfu l2p'' like ZT's moron does.
It's no point arguing with the other player because they are moron zombie following ali.
I would honestly say turn PK off in abyss and undead, and keep PK on during big maze. Big maze should be the place where players 'earn' the items.
I would be suprised if GMs don't use this option. Its really the only option to make everyone happy.
Minipp wrote:Remove PK completely in dungeons (Abyss, Undead, Big Maze)
Everyone knows that I personally love to PK. But my suggestion here is to completely remove PK in dungeons. This will allow all players to have equal opportunity to enjoy part of the game that many players don’t get to enjoy. We need to focus towards war and arena. This would force players that want to PK, to join war and arena more often. We often see players wanting to quit because they don’t have an opportunity to get stronger because the stronger players/guilds have an advantage to win the PK in dungeons. Personally, I like to see stronger enemies as well, otherwise it gets really boring. I would much rather fight players of my level.
Right now, it may seem like a bad idea because many players don’t join the PK events, but once things get more developed, such as arena and wars, I believe PKing during war and arenas will be a lot of fun.
I’m sure many players will disagree, but I believe many players will also agree with me. I think this is something that needs to happen, if you want players to continue working on their characters. This would keep everyone playing and have a better opportunity doing so.
Thanks,
Minipp![]()
Users browsing this forum: No registered users and 5 guests