Should we disable PKing in Scenario Quests?

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ahbee
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Re: Should we disable PKing in Scenario Quests?

Postby ahbee » Mon Jan 17, 2011 8:47 am

Eleval wrote:Some items there are really worth doing the quest alive, like the legends, but some items are really needed to progress in the game, like the Balrog Tooth, Lich Eye and Dragon Scale, which are used to become Dual 2, 3 and 4.

Basically, what I see is that as it's always the same group of people that does the quest alive, everytime they get a legend or a dual item, if it's any use for them, they keep it. If it's not, they sell it (at high price due to the low drop rate of those items). This makes them even more powerful and force the other to wait they get an item they have no use of it that they are going to sell (for RE of course, which cost real money and not everyone can buy RE).



mmm... i notice alot other player from other guild selling tooth & eye .... and also some lg. :love:

ehhh... is the quest will always drop tooth, eye or lg?? Did the quest hv like drop %??

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Toni
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Re: Should we disable PKing in Scenario Quests?

Postby Toni » Mon Jan 17, 2011 12:11 pm

Mimimi '-_- :hmpf:

-1 For disabling DragonRaja...
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GeForce
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Re: Should we disable PKing in Scenario Quests?

Postby GeForce » Mon Jan 17, 2011 12:24 pm

+1

feriksson
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Re: Should we disable PKing in Scenario Quests?

Postby feriksson » Mon Jan 17, 2011 12:29 pm

-1

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Toni
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Re: Should we disable PKing in Scenario Quests?

Postby Toni » Mon Jan 17, 2011 12:42 pm

It's funny, who are that people who vote for disabling PK? Barely I see them joining the Quest's, never see them lvling, making rares, well in other words they never become stronger, they don't put time in their charas and want everything for nothing.
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Cell
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Re: Should we disable PKing in Scenario Quests?

Postby Cell » Mon Jan 17, 2011 1:11 pm

-1 Most people play this game for its PvP system, taking that away in the biggest and hardest dungeon wont be fun. '-_-

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Toni
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Re: Should we disable PKing in Scenario Quests?

Postby Toni » Mon Jan 17, 2011 1:12 pm

Cell wrote:-1 Most people play this game for its PvP system, taking that away in the biggest and hardest dungeon wont be fun. '-_-

So true +1
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Cell
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Re: Should we disable PKing in Scenario Quests?

Postby Cell » Mon Jan 17, 2011 1:21 pm

Another reason for -1 is that Quests on this server is where actual PK is , wars are to spread out , theres no PK in WG , nobody does Arena , and theres an harrasement rule inplace. So basicaly you guys want this a PK free server , and only see PK in war? *Sigh*

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Cell
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Re: Should we disable PKing in Scenario Quests?

Postby Cell » Mon Jan 17, 2011 1:32 pm

Eleval wrote:Basically, what I see is that as it's always the same group of people that does the quest alive, everytime they get a legend or a dual item, if it's any use for them, they keep it. If it's not, they sell it (at high price due to the low drop rate of those items). This makes them even more powerful and force the other to wait they get an item they have no use of it that they are going to sell (for RE of course, which cost real money and not everyone can buy RE).


How about you pull up your socks and do something about that and stop being such pathetic bitchs about it huh?


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