Change some Legends.

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Maruzi
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Change some Legends.

Postby Maruzi » Fri Mar 19, 2010 3:41 pm

Well nobody has suggested so ill do it.

I think some legend items are just useless to some classes. The only 2 classes that its worthy to use a full legend set is warrior and MAYBE wizard.

Some legends are retarded, like archer's bow being distant... maybe it should be force since archers rely on close quarter combat. The HEAD part of Thief's Corsair set and Archer's Conqueror set is CRITICAl. Such a useless rare IMO unless you change how it works because afaik it just adds damage to your critical (wich RARELY happens) it should increase % of proc a critical or else just change it to another stat.
Other rares like "evil" "satan" magic stay for thief nature stay that's just useless. We should change legends so they could be useful items, or maybe the best since its pretty hard to get a full legend set.

Discuss please.

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balzak
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Re: Change some Legends.

Postby balzak » Fri Mar 19, 2010 3:50 pm

i never got that far in the game to actually know that much to discuss here but it makes sense for me to make legends more usefull if they dont have a good use today...
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amaroassad
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Re: Change some Legends.

Postby amaroassad » Fri Mar 19, 2010 4:26 pm

agreed , u think legends can be used to balance the game ,

legends must have a RANDOM (specific for the class) effect
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LadyPhoenix
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Re: Change some Legends.

Postby LadyPhoenix » Fri Mar 19, 2010 5:14 pm

magic/nature stay is very useful for high level archer/thief that choose the take spells. Like if you make a ss archer.

satan and evil I would agree is useless. citical rare can be very useful. I used the warrior legend critical and it helped me kill people a lot of the time. Like when I use pierce lightning on a priest with ss and I need my 1 hit to hit a lot. Sometime I can crit 30K and kill the priest in 1 hit.
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Tensu
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Re: Change some Legends.

Postby Tensu » Fri Mar 19, 2010 6:00 pm

critical can be usefull for thiefs aswell, critical hit skill does even more dmg then... and maybe if luck gets implemented, we might see changes in it being more usefull then it already is. but i do agree on satan and evil rares
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rappirangi
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Re: Change some Legends.

Postby rappirangi » Tue Mar 23, 2010 3:23 am

Absolutely makes sense to make the "best" gear you can get actually have useful and usable stats. They should look over the legends and change them accordingly to make them more appealing.
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SquirelTime
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Re: Change some Legends.

Postby SquirelTime » Fri Mar 26, 2010 12:05 am

i am in a similer position to balzak, never before reached a lvl to think about legend items and how usefull they are, but i not even sure what satan and evil stats do, which to me says they must be pretty shit. so maybe a lil look into the legend items is a good idea
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LadyPhoenix
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Re: Change some Legends.

Postby LadyPhoenix » Fri Mar 26, 2010 12:58 am

Satan and evil steals the other person's mana/divine and adds it to your own divine. It only works if your divine/mana isn't full though. Since most thief/warrior/archer have very low mana/divine, they don't steal very much. Plus they need to find a way to make their divine to not be full because the effect can activate.
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SquirelTime
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Re: Change some Legends.

Postby SquirelTime » Fri Mar 26, 2010 1:06 am

well then yeah that is a big fat nappy full of shit in my opionion (nappy = dyper silly americans) dont wanna come of as racist lol. but yeah back to the point what a stupid stat for a theif/archer unless you go for build to use sum spells but still NAH!
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LadyPhoenix
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Re: Change some Legends.

Postby LadyPhoenix » Fri Mar 26, 2010 1:16 am

actually, only warrior legends have satan/evil effects. All other classes have magic stay/nature stay which can be very useful for a high level thief/archer who puts some points into spells to get things like SS or pro.
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