Dragon Raja Global


Community Forums
It is currently Wed Sep 08, 2010 4:06 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Should there be a tactic cap per level on tactics past 100?
Yes and increase the exp of high level mobs 65%  65%  [ 46 ]
Yes 10%  10%  [ 7 ]
No 25%  25%  [ 18 ]
Total votes : 71
Author Message
 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Wed Jan 20, 2010 7:06 am 
Offline
User avatar
 Profile

Joined: Wed Nov 11, 2009 11:31 pm
Posts: 1041
Feralize wrote:
Dark_Assassin wrote:
Olon wrote:
Do it, but not the one with depending on your dual class.


agreed,

also, ive nvred actually seen a diablo with my own eyes, but ive seen picture from info site, and even from NR's official site itself, along with other unused monsters


Image

ive searched the 0.69 client and there arnt that many more monsters in it than the 1.4 one has maybe if someone has an evne older copy, or 0.68 or so, older monsters could be extracted from it.



yea! those pictures, i rememeber seeing a few unused monsters, like a giant frog. i dont remember if there were alot of them, but even if not there arent that mant gaps to fill,

db > cyc > cyc with slow exp/no where > fatals > no where > dragon > seriphim?/nowhere > bolrog > valk/no where

this is not counting vd ofc

_________________
Image


Top
 

 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Wed Jan 20, 2010 7:27 am 
Offline
User avatar
 Profile

Joined: Fri Dec 25, 2009 9:52 pm
Posts: 311
http://www.youtube.com/watch?v=D0XQcejaZEk

_________________
StarSiege
Lv 125
BetaBeta
NorthernStar
Lv : 83
(Y)
YLLSE


Top
 

 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Fri Jan 29, 2010 1:57 am 
Offline
User avatar
 Profile

Joined: Sat Nov 28, 2009 4:56 pm
Posts: 772
i voted yes and increase the exp rate of monsters for the reasons that shayne made and i think that a gm should take a look at this which is also why im posting in this toppic again just to bump it up

_________________
CRiMiNaLiiZe - Chaos Reaper - Back In Action


Top
 

 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Fri Jan 29, 2010 1:59 am 
Offline
User avatar
 Profile

Joined: Wed Nov 11, 2009 10:07 pm
Posts: 2867
Location: Belgium
Revolt wrote:
i voted yes and increase the exp rate of monsters for the reasons that shayne made and i think that a gm should take a look at this which is also why im posting in this toppic again just to bump it up


i think gm's will notice those stuff at beta (if we report properly :p)

_________________
Image
SpyRoS
Spiritus


Top
 

 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Sun Feb 07, 2010 8:30 pm 
Offline
User avatar
 Profile

Joined: Sat Nov 21, 2009 12:53 pm
Posts: 93
Yes & Exp increase! For all the reasons previously stated, and it would be cool to see some of those old diff mobs like diablo and basilisk (green toad), I believe there were 2 more, but I cant recall neither their imgs or their names :x

_________________
Image


Top
 

 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Sun Feb 07, 2010 9:14 pm 
Offline
 Profile

Joined: Sun Dec 06, 2009 2:21 pm
Posts: 389
if cyc gives more(ALOT!)xp then db
ppl will kill he

so simple

no need cap
just make higher monsters give considerable high xp

_________________
"It is impossible to defeat an ignorant man in argument."


Top
 

 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Fri Feb 12, 2010 12:22 am 
Offline
User avatar
 Profile

Joined: Sun Jan 31, 2010 10:17 am
Posts: 319
Location: malaysia
as they said=if like that then ppl will only stay at cyc
so need cap more fun..
more fair for all ppl when pk too..ppl will not boring,and will try harder in lvling to get that tt (Y)
i vote yes!


Top
 

 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Sun Feb 14, 2010 3:13 am 
Offline
 Profile

Joined: Thu Feb 11, 2010 9:49 am
Posts: 51
If you do this you might as well give up on killing any priest with decent rares until you are D3 or lvl 130, depending which example you want to go by. So yeah, brilliant way to level the playing field, make the thieves/archers/warriors/mages work twice as hard to kill a priest who just leeched all his levels and made his rares lol. A cap put on leechable TTs would be fine, but don't cap solo TTs unless you intend to make it super easy for people to get to level 150...

Consider looking at the game as a whole before you blindly cast your votes because you see "and increase mob exp".


Top
 

 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Sun Feb 14, 2010 1:25 pm 
Offline
Site Admin
 Profile

Joined: Sat Oct 10, 2009 1:39 am
Posts: 809
solo tt will never be capped. period

anthem will be fixed too so people who want to -exp can do it


Top
 

 Post subject: Re: Everyone Please Vote ~_~
PostPosted: Sun Feb 14, 2010 2:49 pm 
Offline
 Profile

Joined: Thu Nov 12, 2009 3:34 pm
Posts: 240
Rooftrellen wrote:
If you do this you might as well give up on killing any priest with decent rares until you are D3 or lvl 130, depending which example you want to go by. So yeah, brilliant way to level the playing field, make the thieves/archers/warriors/mages work twice as hard to kill a priest who just leeched all his levels and made his rares lol. A cap put on leechable TTs would be fine, but don't cap solo TTs unless you intend to make it super easy for people to get to level 150...

Consider looking at the game as a whole before you blindly cast your votes because you see "and increase mob exp".


the reason of why priest owns other character is becouse everyone stays d1 leveling their tactics and the reasons for doing it is becouse vd creatures give more exp than anything else meanwhile priest lv up, so this is actualy a nerf to priest, giving a cap as well as increasing exp of higher monsters means one will have more hp wich result in a less effective lifedrain and the boost of exp makes other creature olso a good option to lv up exp and tactic.

GMNyx wrote:
solo tt will never be capped. period

anthem will be fixed too so people who want to -exp can do it


well if tt wont be having any cap can we still have the high monster exp boost?, whats is the point of high lv monsters if they give in overall less exp, the idea is that the stronger the monster is the better the reward should be.

i am curious about this one


Last edited by pepex on Sun Feb 14, 2010 3:02 pm, edited 2 times in total.

Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000 - 2009 phpBB Group  s