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Dark_Assassin
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Post subject: Re: Everyone Please Vote ~_~ Posted: Wed Jan 20, 2010 7:06 am |
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Joined: Wed Nov 11, 2009 11:31 pm Posts: 1041
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Feralize wrote: Dark_Assassin wrote: Olon wrote: Do it, but not the one with depending on your dual class. agreed, also, ive nvred actually seen a diablo with my own eyes, but ive seen picture from info site, and even from NR's official site itself, along with other unused monsters  ive searched the 0.69 client and there arnt that many more monsters in it than the 1.4 one has maybe if someone has an evne older copy, or 0.68 or so, older monsters could be extracted from it. yea! those pictures, i rememeber seeing a few unused monsters, like a giant frog. i dont remember if there were alot of them, but even if not there arent that mant gaps to fill, db > cyc > cyc with slow exp/no where > fatals > no where > dragon > seriphim?/nowhere > bolrog > valk/no where this is not counting vd ofc
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DeathToAll
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Post subject: Re: Everyone Please Vote ~_~ Posted: Wed Jan 20, 2010 7:27 am |
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Joined: Fri Dec 25, 2009 9:52 pm Posts: 311
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_________________ StarSiege Lv 125 BetaBeta NorthernStar Lv : 83
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Revolt
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Post subject: Re: Everyone Please Vote ~_~ Posted: Fri Jan 29, 2010 1:57 am |
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Joined: Sat Nov 28, 2009 4:56 pm Posts: 772
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i voted yes and increase the exp rate of monsters for the reasons that shayne made and i think that a gm should take a look at this which is also why im posting in this toppic again just to bump it up
_________________ CRiMiNaLiiZe - Chaos Reaper - Back In Action
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Tensu
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Post subject: Re: Everyone Please Vote ~_~ Posted: Fri Jan 29, 2010 1:59 am |
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Joined: Wed Nov 11, 2009 10:07 pm Posts: 2867 Location: Belgium
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Revolt wrote: i voted yes and increase the exp rate of monsters for the reasons that shayne made and i think that a gm should take a look at this which is also why im posting in this toppic again just to bump it up i think gm's will notice those stuff at beta (if we report properly :p)
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AshenVex
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Post subject: Re: Everyone Please Vote ~_~ Posted: Sun Feb 07, 2010 8:30 pm |
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Joined: Sat Nov 21, 2009 12:53 pm Posts: 93
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Yes & Exp increase! For all the reasons previously stated, and it would be cool to see some of those old diff mobs like diablo and basilisk (green toad), I believe there were 2 more, but I cant recall neither their imgs or their names 
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amaroassad
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Post subject: Re: Everyone Please Vote ~_~ Posted: Sun Feb 07, 2010 9:14 pm |
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Joined: Sun Dec 06, 2009 2:21 pm Posts: 389
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if cyc gives more(ALOT!)xp then db ppl will kill he
so simple
no need cap just make higher monsters give considerable high xp
_________________ "It is impossible to defeat an ignorant man in argument."
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Rose
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Post subject: Re: Everyone Please Vote ~_~ Posted: Fri Feb 12, 2010 12:22 am |
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Joined: Sun Jan 31, 2010 10:17 am Posts: 319 Location: malaysia
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as they said=if like that then ppl will only stay at cyc so need cap more fun.. more fair for all ppl when pk too..ppl will not boring,and will try harder in lvling to get that tt i vote yes!
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Rooftrellen
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Post subject: Re: Everyone Please Vote ~_~ Posted: Sun Feb 14, 2010 3:13 am |
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Joined: Thu Feb 11, 2010 9:49 am Posts: 51
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If you do this you might as well give up on killing any priest with decent rares until you are D3 or lvl 130, depending which example you want to go by. So yeah, brilliant way to level the playing field, make the thieves/archers/warriors/mages work twice as hard to kill a priest who just leeched all his levels and made his rares lol. A cap put on leechable TTs would be fine, but don't cap solo TTs unless you intend to make it super easy for people to get to level 150...
Consider looking at the game as a whole before you blindly cast your votes because you see "and increase mob exp".
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GMNyx
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Post subject: Re: Everyone Please Vote ~_~ Posted: Sun Feb 14, 2010 1:25 pm |
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Joined: Sat Oct 10, 2009 1:39 am Posts: 809
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solo tt will never be capped. period
anthem will be fixed too so people who want to -exp can do it
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pepex
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Post subject: Re: Everyone Please Vote ~_~ Posted: Sun Feb 14, 2010 2:49 pm |
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Joined: Thu Nov 12, 2009 3:34 pm Posts: 240
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Rooftrellen wrote: If you do this you might as well give up on killing any priest with decent rares until you are D3 or lvl 130, depending which example you want to go by. So yeah, brilliant way to level the playing field, make the thieves/archers/warriors/mages work twice as hard to kill a priest who just leeched all his levels and made his rares lol. A cap put on leechable TTs would be fine, but don't cap solo TTs unless you intend to make it super easy for people to get to level 150...
Consider looking at the game as a whole before you blindly cast your votes because you see "and increase mob exp". the reason of why priest owns other character is becouse everyone stays d1 leveling their tactics and the reasons for doing it is becouse vd creatures give more exp than anything else meanwhile priest lv up, so this is actualy a nerf to priest, giving a cap as well as increasing exp of higher monsters means one will have more hp wich result in a less effective lifedrain and the boost of exp makes other creature olso a good option to lv up exp and tactic. GMNyx wrote: solo tt will never be capped. period
anthem will be fixed too so people who want to -exp can do it well if tt wont be having any cap can we still have the high monster exp boost?, whats is the point of high lv monsters if they give in overall less exp, the idea is that the stronger the monster is the better the reward should be. i am curious about this one
Last edited by pepex on Sun Feb 14, 2010 3:02 pm, edited 2 times in total.
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