Blood Will ver. 1 :
Blood Will Warrior -Short Ranged:deals damage based on current hp
weapon type:double mace/sword
cost: 8 cp to cast and 15% of current hp each hit.
number of charges:3
lv 1: Damage +20% of current hp
lv 2: Damage +30% of current hp
lv 3: Damage +40% of current hp
number could be change.
By pepex
Blood Will ver. 2. : Damage Increase Short Ranged. Weapon type: double mace/sword.
Type of damage: pierce - just like sword n roses
cost: 8 cp - costs more than sword n roses.. why ? double axe/sword have more damage than fencing so ... more base damage = more costs

number of charges: 3 [edited] why ? because :
Swords n roses has 3 charges, the hit after u used the 2 charges is 3x100% , OMG!
So make blood will 3 charges.
lv 1: 1 Blow Damage 120-134% - damage just like sword n roses why? 2*60-67% = 120-134%
lv 2: 1 Blow Damage 150-171% - damage just like sword n roses why? 3*50-57% = 150-171%
lv 3: 1 Blow Damage 180-201% - damage just like sword n roses why? 3*60-67% = 180-201%
Blood Will ver 3
Blood Will - self remove curse
cost: 10 CP
lv1: removes blind and confusion
lv2: removes blind, confusion, slow, poison
lv3: removes blind, confusion, slow, poison, pepsi, stun
spamable skill (but so curse spells/skills are spamable too) with a CP limit. It can only be used on self. Cannot be combined with any other skills. Upon loading of this skill, all other skills become void.
By LadyPhoenix
Stone armor ver. 1 - Defense Against Physical Attack - leave it as it is
Stone armor ver. 2 (usable with other offensive earth skills) - Defense Against Physical Attack (not piercable)
cost: 9 cp
delay: 1min 30sec (timer starts counting after the skill ends, charges = 0)
lv1: 10 or 15 charges and ( - 100% from physical damage, +10% from enemy magic attacks)
lv2: 20 or 25 charges and ( - 100% from physical damage, +15% from enemy magic attacks)
lv3: 30 or 35 charges and ( - 100% from physical damage, +20% from enemy magic attacks)
Somebody would say why so many charges!? well because 20 charges drop too fast when being hit by archer/thief multi and nobody would use it...waste of cp too (unles you have a bunch of cp so you can spam it all you want)...so i prefer to add some charges to it to make it more useful and add some kind of a penality like getting bigger damage from wiz/priest spells and adding a delay on using the skill so you cant spam it ...
Simunian's Bosom ver 1 (usable with other offensive earth skills) - Life Recovery
cost: 8 cp
charges: -
lv 1: Recovery of 10% hp
lv 2: Recovery of 15% hp
lv 3: recovery of 20% hp
opposite to poison ;p ...
Simunian's Bosom ver 2
Simiun's Bossom - Defense Against Magical and Curse Attack
cost: 20 cp
lv1: 500 charges
lv2: 1000 charges
lv3: 1500 charges
each charge = 1 MP. It would work the same way as a warrior version of dispel. Cannot be combined with other skills. Due to the limited amount of CP (usually 120 for a warrior with 40CHA), the skill would only be able to be spammed 6 times (not factoring CP potions) so it's nothing compared to a wiz's dispell. It would only save the warrior in a tight situation.
By LadyPhoenix
Blood Earth - Blood Earth Warrior -Short Ranged/Javelin- area damage.
charges: 2
cp cost: 6
effect:deal damage to an area, all units hitted by it will emit a secondary explotion of same power and area.
Max Splash effect hits: unlimited
area effect range: 4 tiles
Level 1: Damage 10%
Level 2: Damage 12%
Level 3: Damage 14%
for example : one hit 10 enemys in an area for 14% of damage, then each enemy will emit a secondary explotion of same damage and area making a total of 140% damage in area, exelent for large packs.
By pepex
Ground Attack :
About Ground attack:
Here's my suggestion: change the name of the skill
Earth Splitter:
* New animation, attacks momentarily rupture the ground(or look like they do at least)
* Increase Area of Effect, maybe make the skill to widen as it goes further, shaped like a cone.
* CP cost 8
* 7 Charges per skill usage
* Splash damage 30~40%/50~60%/70~80%
Numbers can always be changed.
By täisdibla
Extreme Earth - maybe just make it deal same % damage as xlightning?
Here are some more propositions by pepex :
http://forum.dragonraja.eu/viewtopic.php?f=10&t=2377