Search found 154 matches

by Ampz
Sat Jun 18, 2016 6:06 am
Forum: [Beta] Feedbacks
Topic: Legend Rework
Replies: 86
Views: 57131

Re: Legend Rework

We need to accept that we have different ideas and perception. For sure lol !. legends being better than crafted rares. Sure, but 11 ac vr 22 ac, it's a little ... ¿To much? xD you are talking about make the crafteable option trash :D. We want players who are D1+ to eventually switch towards legend...
by Ampz
Thu Jun 16, 2016 6:07 pm
Forum: Suggestions
Topic: Maze boss Killing blow = Legend 100%
Replies: 9
Views: 3365

Re: Maze boss Killing blow = Legend 100%

i will propose something today, need time to make the post. But i had a idea wich it's refered to guild wars 2, when the boss die, a NPC appear in his place, with a custom inventory for each players. There, the game use randomization to add the prizes there and you can go for your "Prize" ...
by Ampz
Thu Jun 16, 2016 5:56 pm
Forum: Suggestions
Topic: petition to test about mantles
Replies: 5
Views: 2330

Re: petition to test about mantles

Nature vigor effect it's riduculus.

if you hit 12k with a spell, and u switch to g20 nature vigor, damage will be around 15k ? or maybe a little more. but it's ridiculus.

warever, this is beta feedbacks, you should focus to post on suggestions board.
by Ampz
Sat Jun 11, 2016 11:46 pm
Forum: [Beta] Feedbacks
Topic: Bugg fix - Magic damage while minimized.
Replies: 16
Views: 7250

Bugg fix - Magic damage while minimized.

Okei.

How it's expected to mount a seekers party from now ?, this is coming with a Mobs nerf correct ?.

to GM staff: We will apreciated if this game-changue things can be followed by some kinda of information about wath gonna happens after.
by Ampz
Fri Jun 10, 2016 3:34 pm
Forum: [Beta] Feedbacks
Topic: AC Changes
Replies: 35
Views: 14526

Re: AC Changes

-1, i dont like the changues.
by Ampz
Tue Jun 07, 2016 2:53 am
Forum: Suggestions
Topic: Monster pit adjustments.
Replies: 5
Views: 2302

Re: Monster pit adjustments.

Repeated thread . It's already maded on: http://forum.dragonraja.eu/viewtopic.php?f=10&t=24047 with a Poll included. PD: Please let us know which pits of Vyseus feel too empty or which pit of Zypern/Yllse feel too big. Yllse bigs pits ? them dont exist. well, not if we are comparing with Zypern ...
by Ampz
Tue Jun 07, 2016 2:48 am
Forum: [Beta] Feedbacks
Topic: Holy Cure
Replies: 67
Views: 24567

Re: Holy Cure

Zypern war-stones are heavy bugged. Some ppl inclusive ask another nation character's to keep behind and use as pointer couse them cant attack it. About monster hughes monsters pits where zyp crafted all their's g10 easly please visit: http://forum.dragonraja.eu/viewtopic.php?f=10&t=24047 Thx.
by Ampz
Tue Jun 07, 2016 1:28 am
Forum: Suggestions
Topic: Remove invalid magic or give agi candle immune to physical
Replies: 41
Views: 15031

Re: Remove invalid magic or give agi candle immune to physical

Nearly most killing blows are based on AOE, landing a full hit BL is much harder compare to EX. If you always got caught on FW, FB, or even CF, you probably need to wear eva. BR is the only way for wiz to make the kill, in most cases. If you are trying to tell me .. spam BL to no-where and wait for...
by Ampz
Mon Jun 06, 2016 9:25 pm
Forum: Suggestions
Topic: Remove invalid magic or give agi candle immune to physical
Replies: 41
Views: 15031

Re: Remove invalid magic or give agi candle immune to physical

The pot it's ok, since the damage of the wizard it's applied on AOE and the BR chance it's insane.

This Pot should not be removed.
by Ampz
Mon Jun 06, 2016 6:18 pm
Forum: Suggestions
Topic: Remove invalid magic or give agi candle immune to physical
Replies: 41
Views: 15031

Re: Remove invalid magic or give agi candle immune to physical

since pot only disable 1 class on the game. if you do that on a agi candle, you will disable the others 4. that it's a god trade to ask for :D

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