Hello I found following problem with the strike rare: it seems when the effect occurs you also get the extra reflect damage, not only the attacker... I give an example: Rare used: G4 strike (+126%) I get multishot damage from 4arrows, 4,1k each... damage i receive is 22000 and i see myself potting 2...
Attack/Defence/Movement should be proportionally balanced between thief and archer. Righ now thief has clearly higher defence and movement and a bit advantage in attack (range, can use distant rare)..... and invis. So i would recomend to increase archer damage in proportion that thief has movp/defen...